iky-iky

"Boss... you were right. It's not about changing the world. It's about doing our best to leave the world... the way it is. It's about respecting the will of others, and believing in your own."

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Completed Ground Zeroes :)
I have completed every mission even the unlockable top secret mission. What do I think? 
The gameplay is definitely harder for me than MGS4, I thought MGS4 had the hardest AI to avoid being detected but GZ is harder. For instance when sneaking in daylight you better stay behind cover or stay crawling, otherwise you’re going to get caught or get the enemies attention. Because the enemies field of vision is really great, at a much longer distance. Even roughly 20 metres away in the rain they could see. So what I tend to do is just wait as long as I can hold my nerve for the enemy to turn around, then make my way to where I need to get to. Sometimes I just lose my patience waiting around for ages, so I just sneak my way as quick as I can, and hide if the enemy thought he saw something. (LOL)
The length of the Ground Zeroes main mission is short, at first I was really disappointed, but after completing it and seeing the side missions I don`t mind anymore. Because I still got some fun extra ops, which is nice as it varies the gameplay and gives different tasks and goals. Plus I understand that the missions aren’t meant to be rushed, you take your time to find extra items and different ways to infiltrate. Also it`s obviously been designed to be replayed to unlock extra things. It`s short but as a fan I’m glad I got a appetiser for MGSV, the main course is The Phantom Pain which will be out next year. 
The visuals and graphics are amazing! The textures of the environments to the lighting. Everything looks much more realistic, which really makes you feel like you’re at a real location in the world which is great for immersion. I thought the MGS4 graphics were brilliant, but GZ takes it up a notch. It`s refined and improved upon as always for most MGS games, plus I know the new Fox Engine is definitely the big factor in that department. The cutscenes are my favourite visually because to me it`s like watching a movie. Seriously the MGS games are known for the awesome cutscenes, and GZ feels so close to having realistic looking characters thus far I have seen. The main factor which I have noticed is the characters body movements and facial expressions, for once they don`t look and move robot like, they are more human like, so it doesn’t put you off but engages you, as sometimes to me it feels like they are real characters. It`s because they have motion captured actors this time around, good decision Kojima. The camera angles during cutscenes is something people will realise straight away, what I mean is normally they are filmed straight on such as in the other MGS titles, whether it`s closer or far away from the characters. But this time for example the camera maybe positioned diagonally, close to characters or shaking around, which makes the gamer feel like you could be a character in this game; which is definitely more exciting than the traditional style of filming. As it’s a lot more dynamic and unpredictable, which at times I have to admit got my heart racing, such as seeing Paz get operated on and Motherbase getting attacked; Which is a smart move by Kojima to get us gamers to feel empathy for the characters, well it worked on me.
Kiefer Sutherland voicing Snake AKA Big Boss? I thought he was a great replacement for David Hayter. But that`s all I’m saying as I may make another article just on this topic. 

Completed Ground Zeroes :)

I have completed every mission even the unlockable top secret mission. What do I think? 

The gameplay is definitely harder for me than MGS4, I thought MGS4 had the hardest AI to avoid being detected but GZ is harder. For instance when sneaking in daylight you better stay behind cover or stay crawling, otherwise you’re going to get caught or get the enemies attention. Because the enemies field of vision is really great, at a much longer distance. Even roughly 20 metres away in the rain they could see. So what I tend to do is just wait as long as I can hold my nerve for the enemy to turn around, then make my way to where I need to get to. Sometimes I just lose my patience waiting around for ages, so I just sneak my way as quick as I can, and hide if the enemy thought he saw something. (LOL)

The length of the Ground Zeroes main mission is short, at first I was really disappointed, but after completing it and seeing the side missions I don`t mind anymore. Because I still got some fun extra ops, which is nice as it varies the gameplay and gives different tasks and goals. Plus I understand that the missions aren’t meant to be rushed, you take your time to find extra items and different ways to infiltrate. Also it`s obviously been designed to be replayed to unlock extra things. It`s short but as a fan I’m glad I got a appetiser for MGSV, the main course is The Phantom Pain which will be out next year. 

The visuals and graphics are amazing! The textures of the environments to the lighting. Everything looks much more realistic, which really makes you feel like you’re at a real location in the world which is great for immersion. I thought the MGS4 graphics were brilliant, but GZ takes it up a notch. It`s refined and improved upon as always for most MGS games, plus I know the new Fox Engine is definitely the big factor in that department. The cutscenes are my favourite visually because to me it`s like watching a movie. Seriously the MGS games are known for the awesome cutscenes, and GZ feels so close to having realistic looking characters thus far I have seen. The main factor which I have noticed is the characters body movements and facial expressions, for once they don`t look and move robot like, they are more human like, so it doesn’t put you off but engages you, as sometimes to me it feels like they are real characters. It`s because they have motion captured actors this time around, good decision Kojima. The camera angles during cutscenes is something people will realise straight away, what I mean is normally they are filmed straight on such as in the other MGS titles, whether it`s closer or far away from the characters. But this time for example the camera maybe positioned diagonally, close to characters or shaking around, which makes the gamer feel like you could be a character in this game; which is definitely more exciting than the traditional style of filming. As it’s a lot more dynamic and unpredictable, which at times I have to admit got my heart racing, such as seeing Paz get operated on and Motherbase getting attacked; Which is a smart move by Kojima to get us gamers to feel empathy for the characters, well it worked on me.

Kiefer Sutherland voicing Snake AKA Big Boss? I thought he was a great replacement for David Hayter. But that`s all I’m saying as I may make another article just on this topic. 

Filed under Metal Gear Solid V: Ground Zeroes Hideo Kojima Kojima Productions Konami Fox Engine Snake Big Boss Punished Snake Kiefer Sutherland MGS5 MGS4 Metal Gear Solid 4: Guns of the Patriots PS4 PS3 Xbox 360 Xbox One Gaming Ground Zeroes The Phantom Pain Review Guns of the Patriots Kojima MGS Metal Gear Solid

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Aragorn: You cannot wield it. None of us can. The One Ring answers to Sauron alone. It has no other master. 

Boromir: And what would a ranger know of this matter?

Legolas: This is no mere ranger. He is Aragorn, son of Arathorn. You owe him your allegiance.

Boromir: Aragorn? This is Isildur’s heir? 

Legolas: And heir to the throne of Gondor. 

Aragorn: [Elvish] Sit down, Legolas. 

Boromir: Gondor has no King. Gondor needs no King.

I just love the way Legolas stands up and corrects Boromir. Legolas stands his ground and is not intimidated by Boromir, go Legolas! Not that Aragorn needs defending as he`s a mighty warrior, but still it was so nice to see Legolas speak up when he needs to back someone up, he won’t back down, as he knows he`s right. That’s what I like about Legolas, he is so mentally strong, and just does what is the right thing to do.  

Filed under Legolas Orlando Bloom Boromir Sean Bean Aragorn Viggo Mortensen The Lord of the Rings: The Fellowship of the Ring Council of Elrond The Fellowship of the Ring The Lord of the Rings Elf Man King

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A villain must be a thing of power, handled with delicacy and grace. He must be wicked enough to excite our aversion, strong enough to arouse our fear, human enough to awaken some transient gleam of sympathy. We must triumph in his downfall, yet not barbarously nor with contempt, and the close of his career must be in harmony with all its previous development.”

(Source: hawkerly, via hawkerly)

Filed under Moriarty Loki Darth Vader The Joker Voldemort Khan Noonien Singh Benedict Cumberbatch Ralph Fiennes Heath Ledger Tom Hiddleston Andrew Scott Villains Batman Star Trek Into Darkness Harry Potter Sherlock Thor